D&D Magical Items

Drag and drop properties between cards or edit them inline

Staff of Power
Very Rare
An ornate staff with a glowing crystal atop that radiates arcane energy.
Requires attunement by a sorcerer, warlock, or wizard

Abilities

You gain a +2 bonus to Armor Class while holding this staff.
You gain a +2 bonus to attack and damage rolls made with this magic staff.
While holding the staff, you gain a +2 bonus to saving throws.
Flame Tongue
Rare
A longsword with a blade that is wreathed in fire when activated.
Requires attunement

Abilities

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade.
While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.
The flames shed bright light in a 40-foot radius and dim light for an additional 40 feet.
Boots of Elvenkind
Uncommon
Soft leather boots that make no sound when walking.
No attunement required

Abilities

While you wear these boots, your steps make no sound, regardless of the surface you are moving across.
You have advantage on Dexterity (Stealth) checks that rely on moving silently.
The boots automatically adjust to fit the wearer perfectly.